Minecraft temple with traps mod#
Honestly though it's not a matter of how bad the trap is for instance: try the ruins mod those traps are way better but even there where there's more than twenty different,pretty evil traps approaching each one is a routine matter. The only way it can work is if your a blundering idiot (digging straight down or taking large fall damage on purpose) or clumsily touch the plate when working your way down to the vault or a pet falls\shoves you down - that last has happened a few times shamedface. I can honestly say It never occurred to me that a player would be in the position to say,"Hmm, let's step on this it can't be dangerous"? I thought you were meant to take the wool blocks and fall onto the trap and it's to far to consider jumping in to get the stuff so you have to slowly work your way down meaning you are to the side of the plate when you get there anyway. Important: Do NOT put any of these changes in the change log, that way any very experienced player has the possibility of activating the trap the first time. Gold Pressure Plate and Spawner - A gold pressure plate would give only items the ability to activate the pressure plate, that way mobs from the spawner could not activate it, however the player would have to be very cautious about killing the mobs, due to their drops having the potential to land on the pressure plate. Trapped Chests - Trapped chests are less noticeable than pressure plates, and might fool a slightly experienced player who would not be fooled by the pressure plate. Wooden Pressure Plate - This gives items the possibility to activate the pressure plate, and normally a new player tends to dig the single blue wool located directly above the plate. That's why I think the trap should be better. No one who sees a random stone pressure plate in a loot room thinks, "Hmm, let's step on this, can't possibly be dangerous." And the possibility if someone accidentally stepping on it is ridiculously slim.
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